April 26, 2005 PREY ANNOUNCED!!!!!!
Human Head Studios, Incorporated is proud to announce that it is indeed working on Prey. Prey is being developed by Human Head Studios in partnership with 3D Realms, to be published by 2K Games.
2K Games issued the following press release to announce the title today:
2K GAMES AND 3D REALMS ANNOUNCE PREY
Innovative First Person Shooter in Development at Human Head Studios
New York, NY � April 26, 2005 � 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and 3D Realms today announced Prey, a revolutionary first person shooter for PC and a next-generation console system in development at Human Head Studios, under the direct supervision of 3D Realms.
�The initial concept for Prey had been incubating for a while, waiting for the right opportunity to come along,� said George Broussard, President of 3D Realms. "We jumped at the chance to create this game with a talented developer like Human Head Studios and next-generation technology like the Doom 3 engine."
Scott Miller, CEO of 3D Realms, added, "Prey is special for many reasons, including several new and original gameplay features and a tightly integrated story that packs an emotional punch, unlike other first person shooters."
�Our collaboration with 3D Realms has been enormously rewarding,� added Timothy Gerritsen, CEO of Human Head Studios. �With their help, Prey is sure to breathe new life into the first person shooter genre with a compelling story, innovative gameplay mechanics and dazzling imagery, which is powered by our significantly enhanced version of id Software's original Doom 3 engine.�
Prey will be exclusively showcased at this year�s E3 Expo by ATI in a movie theater-style exhibition. For the world exclusive first details on the game, look for PC Gamer�s June issue featuring Prey as its cover story, arriving on newsstands in early May. Prey is currently planned for a 2006 release.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor and publisher of interactive entertainment software games and accessories for the PC, PlayStation(R) game console, PlayStation(R)2 computer entertainment system, PSP� handheld entertainment system, Xbox(R), Nintendo GameCube(TM) and Game Boy(R) Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games and Global Star Software; and distributes products in North America through its Jack of All Games subsidiary. Take-Two also manufactures and markets video game accessories in Europe, North America and the Asia Pacific region through its Joytech subsidiary. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Madrid, Vienna, Milan, Sydney, Breda (Netherlands) and Auckland. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO.
For more corporate and product information please visit our website at www.take2games.com.
All trademarks and copyrights contained herein are the property of their respective holders.
About 3D Realms Entertainment
3D Realms Entertainment, formally known as Apogee Software, began the shareware games revolution in 1987 and later teamed with id Software on the making and release of Wolfenstein 3-D, the world's first 3D shooter. 3D Realms created Duke Nukem and co-created Max Payne, two of the industry's most successful original character-based brands.
About Human Head Studios Incorporated
Human Head Studios Incorporated is a privately owned, independent game development studio based in Madison, Wisconsin. Founded in 1997, Human Head Studios began with the development of the highly innovative and award winning Rune. Dedicated to innovative play and top quality visuals, Human Head Studios has developed games for the PC, PlayStation(R)2 computer entertainment system and Xbox(R) platforms. Safe Harbor Statement under the Private Securities Reform Act of 1995: This press release contains forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These important factors are described in the Company's Form 10-Q for the quarter ended January 31, 2005 in the section entitled �Cautionary Statement and Risk Factors".
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April 7, 2005 Human Head hunting for a new Game Programmer!Human Head Studios is currently looking for an experienced Game Programmer for its Madison, Wisconsin development studio. Your mission, if you accept it, is to take on programming challenges, and create clever and efficient solutions for any given problem.
Check out the details over at Headhunt .
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November 15, 2004 Animator, Audio Director and Programmer Positions FilledHuman Head Studios has filled the following positions:
Audio Director Entry Level Animator Game Programmer
We will post news announcements soon on who these new hires are as their start dates draw near. |
October 18, 2004 The Hunt is on for an Audio Director!Human Head Studios, Incorporated is pleased to announce that we are searching for an Audio Director for our current and future game titles. If you have a penchant and ability for sound and are experienced in the ways of audio derring-do in the confines of video game development, we have a position for you! Check out the details on our Headhunt page. |
October 4, 2004 Calling Experienced Level Designers!We're looking for an experienced level designer for an unannounced Doom3 engine based game. If you think you have what it takes, come check out the details on our Headhunt page. |
September 28, 2004 Human Head Studios releases Rune Headers!As a big thanks to the many Rune fans out there worldwide, Human Head Studios is pleased to provide the source code header files for our hit game Rune. For you modders with a technical flair, this will allow you to create new mods and enhancements for Rune and take the game to new heights. Click here to download the Header files. Please note that you need C++ 6.0 to properly compile code using these headers. For further technical information and tips and hints for working with Rune, check out ed.runegame.com.
Share the Wealth!If you come up with a new mod or enhancement for Rune, please let us know and we�ll post it on our site! Contact us at [email protected] and let us know what you do with the Headers! |
September 28, 2004 More Help WantedWe are looking for an entry-level animator. For more details, see our Headhunt page. |
August 17, 2004 Help WantedWe are looking for an experienced game programmer. For more details, see our Headhunt page. |
July 27, 2004 DMH Site for FansSomeone out there likes us! To join in the fun, stop by www.deadmanshand.tk and check out the six-shooting action! |
June 30, 2004 Redhurst Wins!The Redhurst Academy of Magic won two Origins Awards last weekend. Visit our Adventure Games Division for all the details! |
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