General Information
Job Guidelines
Human Head Studios, Incorporated is an equal opportunity employer. We offer a competitive salary, bonuses, a full benefits plan, a casual working environment and provide limited relocation compensation to qualified candidates.
All team members have the opportunity to contribute to their projects on a creative level. When you create a game at Human Head, you’ve created a game that you should be proud to point out on a shelf and call your own.
We are currently seeking qualified candidates for:
General Job Requirements
Candidates must:
- Be 18 years of age or older.
- Live in the U.S. and be willing to relocate to Madison, WI.
- Be a self-starting, hard working individual capable of maintaining focus within a rigorous, deadline-driven production schedule.
- Be able to work closely on a day-to-day basis with others of different disciplines in an open, team-oriented environment.
- Have a passion for games.
NOTE: Be sure to include the title for which you are applying in your cover letter. If you are using email, please include the position for which you are applying in the subject area.
General Submission Rules
Qualified applicants must submit a coverletter, current resume and current references. NOTE: Human Head Studios is not responsible for the return of any sample submissions (ie. video tapes, CDs, portfolios, etc.).
We apologize in advance, but due to the volume of applicants to openings we often cannot respond to inquiries by applicants.
Submission Rules for Art and/or Design Candidates
Candidates should submit their professional portfolio, demo reel, or links to websites with art and/or design samples. NOTE: Please do not send original artwork or designs, as submissions will not be returned.
Submission Rules for Programming Candidates
Candidates should submit examples of their work, including a code sample and links to completed projects.
Send Submissions To (Unless Otherwise Noted): [email protected]
Technology Programmers
Human Head Studios, Inc. is seeking Technology Programmers for our Madison, Wisconsin video game development studio. This position will be responsible for contributing to our existing code base to continue to push the gaming envelope for our current AAA title in cooperation with a dedicated team of developers.
Responsibilities
- Working with programmers, designers, artists, and QA.
- Development of technical design specifications and implementations.
- Contributing ideas towards game production and development.
Qualifications
- Bachelor Degree in Computer Science or equivalent experience.
- Excellent communication skills, both written and oral.
- Comfortable working within an established code framework / engine.
- Demonstrated knowledge of software engineering practices.
- Excellent debugging skills
- Self-motivated individual passionate about video games.
- Expertise in C/C++ and object-oriented design principles.
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Gameplay Programmers
Human Head Studios, Inc. is seeking Programmers for our Madison, Wisconsin video game development studio. This position will be responsible for contributing to our existing codebase to continue to push the gaming envelope for our current AAA title in cooperation with a dedicated team of developers.
Responsibilities
- Working with lead programmer, designers, artists, and QA.
- Development of technical design specification and implementation.
- Contributing ideas towards game production and development.
Qualifications
- Bachelor Degree in Computer Science or equivalent experience with C/C++.
- Excellent communication skills, both written and oral.
- Comfortable working within an existing code base.
- Demonstrated knowledge of software engineering practices.
- Self-motivated individual passionate about video games.
- Expertise in C/C++ and object-oriented design principles.
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Environmental Artists
Human Head is searching for 3D Environment Artists proficient at creating models, texture maps and environmental FX for both architectural and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments using the latest Hi-detail, multi-pass rendering methods. A solid understanding of form/proportion, color, and light for both 2D and 3D art is crucial.
Responsibilities
- Model, texture and polish interior and exterior architecture and world objects (organic and manmade) based on conceptual artwork and reference photography.
- Create high resolution/detail texture maps and texture sets for multi-pass rendering (normal/bump, diffuse, specular, etc.).
- Develop efficient collision models for static and dynamic environmental objects for use in physics system.
- Develop realistic and fantastical environmental FX to increase player immersion by utilizing particle/beam and multi-pass rendering systems.
- Develop target models for LOD system when relevant to game performance.
- Proactively problem solve asset and content pipeline issues when necessary, and collaborate with Art leads to improve efficiencies.
- Work together with lead artists and level designers to create amazing, game play focused environments.
Qualifications
- At least 2 years professional 3D and 2D artist experience.
- High degree of skill in creating efficient UV layouts for environmental assets.
- Professional level of game related 2D skills (texture painting, tiling textures, texture sets, and object/character skins).
- Experienced in creating textures for multi-pass rendering and understanding of how they work together to create a given look or effect.
- Professional level of expertise in subdivision “detail” modeling (hi-poly) and production of in game asset modeling (low-poly).
- Fluent knowledge of 3dsMax (preferred), Maya, Modo or equivalent 3d tools.
- Fluent knowledge of Photoshop, or equivalent 2d tools.
- Experience with Hi-detail modeling tools such as Z-Brush or Mudbox.
- Lighting skills a plus.
- Demonstrates understanding of content optimization.
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Level Scripter
The Level Design department at Human Head Studios, Inc., is seeking a Level Scripter to work on our current AAA project at our Madison, Wisconsin video game development studio.
This person will work in tandem with Level Designers in the complete production of a set of levels, from up-front design to bug-fixing the levels prior to shipping. Using the game engine’s editor and programming in the engine’s scripting language, he/she will design and implement the more complex level scenarios and gameplay systems that go beyond simple triggering and element placement.
We are looking for someone with initiative and solid design sensibilities and an eye for all the components that combine to create effective and visually stunning levels.
Responsibilities:
- Designing engaging and exciting scenarios in partnership with the Level Designer that support and enhance the goals of the level
- Scripting the scenarios from early prototype through to final polish, from prototype rooms to fully implemented and tested experiences
- Ensuring technical efficiency of the levels, scenarios, and the script code itself
- Working with the Level Designer to refine how the scenarios “fit” into game geometry and flow/progression
- Integrating assets from other departments to develop and refine the scenarios
Qualifications:
- Proficient with modern programming practices
- Good problem-solving, debugging, and troubleshooting skills
- Experience with an existing level editor and game scripting language
- At least one shipped game or significant experience on a mod team
- A passion for crafting exciting and engaging level-based scenarios
- Good communication skills (written and oral)
- Ability to work well within a structured team
- A strong work ethic, proven initiative, and a powerful creative drive
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