Jobs

Environmental Artists

Human Head is searching for 3D Environment Artists proficient at creating models, texture maps and environmental FX for both architectural and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments using the latest Hi-detail, multi-pass rendering methods. A solid understanding of form/proportion, color, and light for both 2D and 3D art is crucial.

Responsibilities

  • Model, texture and polish interior and exterior architecture and world objects (organic and manmade) based on conceptual artwork and reference photography.
  • Create high resolution/detail texture maps and texture sets for multi-pass rendering (normal/bump, diffuse, specular, etc.).
  • Develop efficient collision models for static and dynamic environmental objects for use in physics system.
  • Develop realistic and fantastical environmental FX to increase player immersion by utilizing particle/beam and multi-pass rendering systems.
  • Develop target models for LOD system when relevant to game performance.
  • Proactively problem solve asset and content pipeline issues when necessary, and collaborate with Art leads to improve efficiencies.
  • Work together with lead artists and level designers to create amazing, game play focused environments.

Qualifications

  • At least 2 years professional 3D and 2D artist experience.
  • High degree of skill in creating efficient UV layouts for environmental assets.
  • Professional level of game related 2D skills (texture painting, tiling textures, texture sets, and object/character skins).
  • Experienced in creating textures for multi-pass rendering and understanding of how they work together to create a given look or effect.
  • Professional level of expertise in subdivision “detail” modeling (hi-poly) and production of in game asset modeling (low-poly).
  • Fluent knowledge of 3dsMax (preferred), Maya, Modo or equivalent 3d tools.
  • Fluent knowledge of Photoshop, or equivalent 2d tools.
  • Experience with Hi-detail modeling tools such as Z-Brush or Mudbox.
  • Lighting skills a plus.
  • Demonstrates understanding of content optimization.

Basic Employment Information

  • All full-time employees receive salary and bonuses as well as a full benefits package. All team members have the opportunity to contribute to their projects on a creative level. When you create a game at Human Head, you’ve created a game that you should be proud to point out on a shelf and call your own. We provide limited relocation compensation to qualified candidates. Human Head Studios, Incorporated is an equal opportunity employer.
  • We offer a competitive salary and full benefits plan in a casual but energized working environment.

General Job Requirements

  • Be 18 years of age or older.
  • Live in the United States and be willing to relocate to Madison, Wisconsin.
  • Be a self-starting, hard working individual capable of maintaining focus within a rigorous, deadline-driven production schedule.
  • Able to work closely on a day-to-day basis with others of different disciplines in an open, team-oriented environment.

Submission Rules

  • Qualified applicants should submit the following materials for ALL job submissions:
  • Cover Letter
  • Current Resume
  • Current References

Submission Information

Interested candidates may send send a non-returnable resume and any demo material to:

Human Head Studios, Inc.
1741 Commercial Ave.
Madison, WI 53704

Alternatively, candidates may submit an electronic resume including link(s) to a website containing demo material to: [email protected].